Video games
Founded in the USA in 1991 by Tim Sweeney, who still owns more than half of the company. Chinese conglomerate Tencent bought a 40% stake in 2012. Best known for developing Fortnite and the commercially available game engine Unreal Engine. Acquired Rocket League developer Psyonix in 2019. Disney, Sony and Lego all own minority stakes.
Epic Games Inc
USA
Tencent Holdings Ltd
owns 40% of Epic Games Inc
CHN
Conglomerate
Tencent is mindbogglingly huge, being one the world's largest companies in each and all of the following areas: video games, technology, social media, venture capital and investment.
Company Assessment
(Last updated Jul 2025)
Praise
Criticism
Information
Epic Games Inc
Praise
Information
Criticism
$646m deceptive practices settlements
In 2022 this company agreed to pay a total of US$520m in penalties and refunds to settle complaints involving children's privacy and methods that tricked players into making purchases. The Federal Trade Commission (FTC) said 'Fortnite's counterintuitive, inconsistent, and confusing button configuration led players to incur unwanted charges'. Epic Games agreed to pay a $275m fine for collecting personal information on Fortnite players under the age of 13 without informing their parents or getting their consent. It is the biggest penalty ever issued for breaking an FTC rule. The company is also refunding $245m to customers who fell victim to deceptive online techniques used to nudge users into doing things they did not intend to do. Epic Games paid a further US$126 million in a second round of payments in 2025 to resolve FTC allegations it unlawfully charged Fortnite players for unwanted in-game purchases.
Source: Top Class Actions
(2025)
Part owned by Tencent, which has criticisms
This company is 40% owned by Tencent, which has several criticisms and an overall Shop Ethical rating of 'F'.
Source: Shop Ethical
(2020)
Severe overtime making Fortnite
Fortnite's explosive growth led to months of intense crunch (i.e. overtime) for Epic employees and contractors, some of whom say they felt extreme pressure to work grueling hours to maintain Fortnite's success and profitability, resulting in a toxic, stressful environment at the company. In a dozen interviews conducted by Polygon over a period of several months, current and former employees say they regularly worked in excess of 70-hour weeks, with some reporting 100-hour weeks.
Source: Polygon
(2019)
Accused of making Fornite addictive
According to legal filing in Canada, this company has been accused of hiring psychologists in an attempt to make Fortnite 'as addictive as possible'.
Source: news article
(2019)
Thriving in Games Group member
This company is a member of Thriving in Games Group (TIGG), formerly the Fair Play Alliance, a global non-profit founded in 2017 that unites game developers to create safer, more inclusive online gaming experiences. TIGG empowers studios with research-backed tools, like the Digital Thriving Playbook, to foster healthy player communities free from harassment and discrimination. Through collaboration, expertise sharing, and resources, TIGG supports developers worldwide in building positive, engaging gaming environments.
Source: TIGG
(2025)
Company Details
Type:
Private company
Employees:
1,000+
(2019)
Contact Details
Products / Brands
Epic Games
Fortnite
Multiplayer Games
Rocket League
Sports Games